I Gave Codex One Image to Build a Web Game Demo
· 5:03
영상 소개
Try Lian Wu (Mac): https://lianwu.app/yt
In the Codex era, building a demo should start with image generation.
Not because the image is final art. Because a strong image gives an agent a clearer target than a long, flat spec. It shows layout, mood, UI density, game feel, and the kind of details that are hard to describe in text.
In this video, I start with a fantasy brick breaker concept image. Then I give that image to Codex and ask it to turn the direction into a playable frontend demo.
The goal is not to ship a complete game. The goal is to show a faster way to start: image first, agent build, human review, then refine.
Play the demo:
https://fantasy-break.marvinswift.com
What I cover:
1. Generating the concept image
2. Using the image as a visual brief
3. Letting Codex build the first version
4. Reviewing what worked and what felt off
5. Improving the UI and gameplay feel
6. Showing the live demo
Next, I will make a separate video about the Cloudflare deployment and custom domain setup.
Marvin Builds is where I build and test real AI-agent workflows in public.
다른 동영상
모든 동영상
2:44Gemini 4 Carbon, explained: one prompt, a team of agents
2:23Claude Whiteboards, Sheets and Data, explained
2:34Claude Fable 5.2 built an operating system. Here's what else is new
1:53How I actually use ChatGPT Images 2.6 (Part 2)
2:45I tested ChatGPT Images 2.6: GIFs, saved references, SVG
0:51Next month's ad budget? Ask three AIs (Roundtable)